Feature Creature Chess

How to play

If you know chess, you already know most of it. Every piece is a stack: a coloured disc for its team, a monster, and a hat. The hat decides how it moves. The monster decides its powers.

Moves and winning

Health

Every piece starts with 5 health. Hurt pieces show a health bar (❀ in the flat view). Attack cards usually take 1 health. Some take more, but never below 1. A piece that's already at 1 health is captured by the next attack that hits it. Kings and πŸͺ¨ Pebble monsters can't be captured by powers; they stop at 1. Heals restore health up to 5.

Power cards

Each monster has one power card that can be used once per game, and using it takes your turn. Which half you get depends on the hat:

WearingYou can useExamples
🧒 PawnTeam power, on your own pieces onlyProtect (no capture or hits until your next turn), Swap places, Heal 1, Heal 2 (also cures poison, darkness, stars, slime, crystal, trees and freezing)
Rook, Knight, Bishop, Queen, KingAttack power, on enemy piecesEarthquake, Blizzard, Lightning Storm, Firestorm, Poison, Flood, Crystal Cage, Change Rank, Meteor Shower, Time Rewind, Revive…

Some attacks hit several pieces you pick. Others strike random enemies, push pieces back, poison them (they can't move until healed), turn them into a tree, crystal or dark spot, flood squares with water, or bring your captured monsters back. Every monster's exact powers are listed in the monster gallery.

πŸͺ™ Trait moves (coin toss)

Every monster type has one trait move. Pick πŸͺ™ Trait, choose a target, and a coin is tossed: heads, it works; tails, nothing happens and your turn is over.

TypeTrait move
πŸŒ‘ VoidlingCopy: copy an adjacent enemy's monster type (and its trait).
πŸͺ¨ PebbleHarden: turn to stone: this piece can't be captured or hit until your next turn.
🧊 FrostfangFrost Bite: freeze an adjacent enemy and every enemy touching it for a turn.
⚑ VoltpupShock: stun an adjacent enemy so it can't move next turn.
πŸ”₯ CinderIgnite: set an adjacent empty square ablaze for 2 turns (enemy Pawns stepping in are benched).
πŸŒͺ️ SkyreaperPush: push any enemy monster 2 squares backwards (toward its own side) onto an open square.
πŸ’§ GloopPhase: slide through one of your own pieces (Rook, Bishop or Queen lines only).

Extra rules

3 and 4 player games

With 3 or 4 players the board grows to 13Γ—13 and each army starts in a triangle camp on its own side, pointing at the centre. Pawns march toward the centre and promote on the far side. Each time a King falls while at least two players remain, 16 empty squares crumble away for good. Nothing can move onto them, slide across them or target them. This keeps the endgame from dragging on a huge board.

Playing online

  1. Choose a mode (for example, 3 players or 2 players vs computer) and press Create.
  2. Share the 5-letter room code. Friends open the game on their own phone or computer, type the code and press Join.
  3. Computer seats are played automatically. The game waits on open seats until a friend joins.

Rooms are deleted after 3 days without moves.

Controls

β–Ά Start playing